AI Insights · Timothy · January 2025
Top Boxing Games in Romania: Q4 2024 Performance Overview
Explore the performance trends of the top boxing games in Romania during Q4 2024, with insights into downloads, revenue, and active users.
In the final quarter of 2024, the top boxing games on the unified platform in Romania showed diverse trends in downloads, revenue, and active user engagement. Here's a closer look at their performance based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw an upward trend in weekly downloads, peaking at approximately 3.7K at the end of December. Revenue also increased throughout the quarter, reaching $100 in late November. Active users climbed steadily, ending the quarter at around 5.1K.
WWE Mayhem by Reliance Games experienced a surge in revenue, notably hitting $167 in early December. Downloads showed a gradual increase, reaching 631 by the third week of December. Active users followed a similar upward trend, peaking at 714 toward the end of the year.
Boxing Star: Boxing Fight Game from THUMBAGE demonstrated growth in downloads, with a significant rise to 898 in late December. Revenue trends reflected this growth, peaking at $110. The game also saw a notable increase in active users, reaching 1.3K by the end of December.
EA SPORTS™ UFC® 2 by Electronic Arts maintained steady downloads, with a peak of 2.7K in late November. Revenue remained consistent, with a slight increase to $66 in early December. Active users saw a peak of over 10K in late November before declining to 6.4K by the end of the year.
Finally, Punch Club by tinyBuild LLC showed consistent revenue, peaking at $61 in late October, despite no available download or active user data.
For more detailed insights and data, visit Sensor Tower.